Thomas Brush, who created 'Pinstripe' alone over the course of five years, felt 'invincible' when his Kickstarter contributions started rolling in
GDC's experimental game interface exhibit is full of oddities and delights
Iranian game developer Mahdi Bahrami discusses the costs to games of Trump's travel ban
Award-winning game director discusses why she nearly turned down 'Star Wars', the importance of improv comedy and why she's barely played 'Uncharted 4'
With crushing hours and no guarantee of success, a hit game can bring immense rewards but also huge costs