We discuss whether big-budget narrative-driven games are a dying breed
In Keith Stuart's story about the importance of Mass Effect: Andromeda for us this week, he posits that "we’re seeing an exodus in the 'triple A' blockbuster sector, away from scripted experiences toward sprawling open-world adventures, where the plot is secondary to world-exploration, sub-quests, item collection and player-generated narratives." We explore this in light of the games we've played so far this year, and question whether more and more games will follow the likes of Ubisoft's For Honor where the relationships formed with other players are ultimately more important than those provided by a story. We also tackle Resident Evil 7's scary moments, Hitman's enduring appeal, and our excitement for Guerrilla Games' upcoming Horizon Zero Dawn.
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