6 Things We Want from 'Star Wars Battlefront 2'
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How this year's sequel could learn from contemporary shooters, and bring us the 'Star Wars' shooter we crave

Despite criticism for being too simple and "casual" for a lot of shooter fans, the 2015 release of Star Wars Battlefront (itself a reboot of LucasArts' shooter series that was first released in 2004) proved to be a huge success with Star Wars fans, selling more than 14 million copies. It was a gorgeous looking game that looked and sounded distinctly, powerfully like Star Wars. It evoked some of the fun of those early games, joyriding in ridiculous vehicles and firing off blasters at anything that moved. The shooting was crisp and the matches were frenetic, fast, and fun.

But it was also a game saddled with issues, the most glaring of which was a dearth of content, particularly at launch. Every dimension of the game felt light initially, from the number of maps and heroes on offer, to more basic considerations like weapons and abilities. The game only really started to come into its own as the DLC content dropped, which meant that the full experience really required an additional investment of $50 for the season pass and then a year's worth of extra maps, characters and add-ons. The price of the whole thing has since dropped (you can now grab the ultimate addition of the game with all the DLC, including the Bespin, Outer Rim, Death Star and Scarif maps for $40.)

So what does Battlefront 2 need to dish up to satisfy not just all of us Star Wars nerds, but also a larger audience that might’ve felt a little burned after dropping more than $100 on the flawed first effort?